May 13, 2005

Perfect Dark Zero Feature



1Up has a multi-page feature article on the Perfect Dark Zero and more screenshots. Frankly the screenies don't look all that good, maybe it's a result of moving the game from Gamecube to Xbox and then to Xbox 360. The weak texture and polygon count could be explained by this.

Back in 2001, the team at Rare actually had an early build of PDZ up and running on the GameCube. Though it was incredibly rough and lacked any meaningful design, the potential -- and the pedigree -- were definitely there.