April 26, 2004

Game Company Startup Retrospective

Brian Hook, one of the key contributors of iD Software's Quake games, wrote a fantastic retrospective on why his gaming company startup failed. For all you aspiring entreprenuers, this one is an eye opener that business isn't easy. The key lesson from this is to plan, plan, and plan. Moreover having a significant initial capital base is very important. Tom Warfield, a prominent shareware author, picks apart Hook's analysis in his blog entry. Both are good reads. Read - Read