September 24, 2005

Interview with the Creator of Dead or Alive

Game Informer serves it up with the creator of Dead or Alive.

What you see is what you get. I never felt that I had enough machine power. The more power I get the more I want to do. Even with Xbox 360 there’s never enough. I must tell you an interesting story since you came all the way to Tokyo for me. Of course, as a developer we welcome more power. From a consumer stand point, they must feel that there’s already enough power. Back in 1997 – 8 years ago – I made games. I look back and I surprise myself. I’m impressed with what I see and what I did 8 years ago. Eight years from today I don’t think I’m going to look back at today and feel as impressed as I feel about product from 8 years ago. So of course, for the last 8 years, our focus was to improve the graphics quality, and of course without having enough power, that became a challenge. From this point forward, obviously that won’t be the focus, and we’ll be working more on interactivity – things like this lobby – more about the actual game concept and gameplay. That’s where I think my focus will be on.