September 23, 2005

Nintendo Revolution Specs

The same guy who nailed the specs for the Xbox 360 has put up numbers for the Nintendo Revolution:

System 1 Modified CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It is Dual Threaded
13 billion dot product operations per second

Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around 100 Million/sec
Shader Performance: ~50 billion shader operations per second

Revolution memory
512 MB of 700 MHz 1T-SRAM
Other bits and pieces

Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB's of its own RAM, which will link to the CPU and GPU and the Controller.

There will also be a separate sound card that will support only DD 5.1 - DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP

So there is the modified version. I think this would be on par with Xbox360, though PS3 could have an edge in the CPU area. In the GPU area the Revolution beats PS3, and technically would match Xbox 360. Source: G4 Forums