June 25, 2005
Battlefield 2 Review by Arogan
- 4 hours multiplayer- my opinion has changed quite a bit now. This game can really shine if you get into a good squad with a good squad leader and a good commander. When a squad leader gives good orders and waypoints, hangs back to say alive so that his squad members can respawn at his location, things really start clicking and I begin to see the advances in gameplay. The built in voice over IP works pretty well and really helps to coordinate things. There was this one time when we were moving as a squad through some dense trees getting prepared to take a flag when we stumbled across another full enemy squad. All hell broke lose but we survived and had a medic to patch up our wounded. Intense!
- I really like the urban maps where infantry play a much bigger role. I've been playing mostly special ops. Planting charges and blowing up stuff is fun. There's also quite a bit of strategy like sneaking into the enemy base and demo their radar, artillery, etc to cripple their commander.
- the Commander position is quite unique in that you can actually run around, shoot, and play like normal if you want. What you should really be doing is hiding somewhere, stay in the map screen, and command your squads for coordinated attacks. You can also send out artillery strikes (watch the FF though), scan the area, send out recon drones, etc. A good commander really does have a big impact on the team.
Join a squad when you jump into a server. It's the way this game was meant to be played and really separates this iteration of BF from all the previous versions. It really adds a great new dimension to the game. There are still quite a few bugs in this game, the load times are still very annoying, but if you can look past all the technical issues (which I hope get patched soon) there actually is a fun and innovative game in there.
I went from being pretty pissed off at this game to cautiously recommending it. [Read More]